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Radeon HD 4730 vs Radeon HD 6670 (OEM)

Intro

The Radeon HD 4730 makes use of a 55 nm design. ATi has set the core speed at 700 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this card. It features 640(128x5) SPUs along with 32 TAUs and 8 ROPs.

Compare all of that to the Radeon HD 6670 (OEM), which makes use of a 40 nm design. ATi has clocked the core speed at 800 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this particular model. It features 480 SPUs as well as 24 TAUs and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 4730 140 Watts
Difference: 77 Watts (122%)

Memory Bandwidth

Performance-wise, the Radeon HD 6670 (OEM) should in theory be a little bit better than the Radeon HD 4730 in general. (explain)

Radeon HD 6670 (OEM) 64000 MB/sec
Radeon HD 4730 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 4730 is a little bit (approximately 17%) faster with regards to AF than the Radeon HD 6670 (OEM). (explain)

Radeon HD 4730 22400 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 3200 (17%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 6670 (OEM) is superior to the Radeon HD 4730, though only just barely. (explain)

Radeon HD 6670 (OEM) 6400 Mpixels/sec
Radeon HD 4730 5600 Mpixels/sec
Difference: 800 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4730

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4730 Radeon HD 6670 (OEM)
Manufacturer ATi ATi
Year Jun 8, 2009 February 2011
Code Name RV770/CE Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 512 MB
Core Speed 700 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 480
Texture Mapping Units 32 24
Render Output Units 8 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 140 watts 63 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 22400 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 5600 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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