Compare any two graphics cards:
Radeon HD 4830 1GB vs Radeon HD 6670 (OEM)
IntroThe Radeon HD 4830 1GB has a core clock frequency of 575 MHz and a GDDR4 memory frequency of 900 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 640(128x5) SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare all that to the Radeon HD 6670 (OEM), which comes with a core clock frequency of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It features 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6670 (OEM) should be 11% quicker than the Radeon HD 4830 1GB overall, due to its higher data rate. (explain)
Texel RateThe Radeon HD 6670 (OEM) should be a small bit (about 4%) more effective at anisotropic filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 4830 1GB is superior to the Radeon HD 6670 (OEM), by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
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