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Radeon HD 4830 1GB vs Radeon HD 6670 (OEM)

Intro

The Radeon HD 4830 1GB has a core clock frequency of 575 MHz and a GDDR4 memory frequency of 900 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It features 640(128x5) SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon HD 6670 (OEM), which comes with a core clock frequency of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It features 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 4830 1GB 95 Watts
Difference: 32 Watts (51%)

Memory Bandwidth

In theory, the Radeon HD 6670 (OEM) should be 11% quicker than the Radeon HD 4830 1GB overall, due to its higher data rate. (explain)

Radeon HD 6670 (OEM) 64000 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 6670 (OEM) should be a small bit (about 4%) more effective at anisotropic filtering than the Radeon HD 4830 1GB. (explain)

Radeon HD 6670 (OEM) 19200 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 800 (4%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 4830 1GB is superior to the Radeon HD 6670 (OEM), by a large margin. (explain)

Radeon HD 4830 1GB 9200 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 2800 (44%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 1GB Radeon HD 6670 (OEM)
Manufacturer ATi ATi
Year Oct 21, 2008 February 2011
Code Name RV770 LE Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 1024 MB 512 MB
Core Speed 575 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 480
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR4 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 95 watts 63 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 18400 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

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