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Radeon HD 4870 1GB vs Radeon HD 6670 (OEM)

Intro

The Radeon HD 4870 1GB comes with clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 RAM. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Compare those specs to the Radeon HD 6670 (OEM), which has core clock speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 memory. It features 480 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 4870 1GB 150 Watts
Difference: 87 Watts (138%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 1GB is 80% quicker than the Radeon HD 6670 (OEM) overall, because of its higher data rate. (explain)

Radeon HD 4870 1GB 115200 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 51200 (80%)

Texel Rate

The Radeon HD 4870 1GB should be much (approximately 56%) faster with regards to AF than the Radeon HD 6670 (OEM). (explain)

Radeon HD 4870 1GB 30000 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 10800 (56%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 4870 1GB is the winner, and very much so. (explain)

Radeon HD 4870 1GB 12000 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 5600 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 4870 1GB

Amazon.com

Radeon HD 6670 (OEM)

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4870 1GB Radeon HD 6670 (OEM)
Manufacturer AMD AMD
Year Jun 25, 2008 February 2011
Code Name RV770 XT Turks
Memory 1024 MB 512 MB
Core Speed 750 MHz 800 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 150 watts 63 watts
Bandwidth 115200 MB/sec 64000 MB/sec
Texel Rate 30000 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 12000 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 800(160x5) 480
Texture Mapping Units 40 24
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 55 nm 40 nm
Transistors 956 million 715 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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