Compare any two graphics cards:
Radeon HD 4870 1GB vs Radeon HD 6670 (OEM)
IntroThe Radeon HD 4870 1GB has a clock frequency of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 256-bit memory bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Compare those specifications to the Radeon HD 6670 (OEM), which comes with core speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 memory. It features 480 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 4870 1GB should theoretically be much faster than the Radeon HD 6670 (OEM) in general. (explain)
Texel RateThe Radeon HD 4870 1GB will be much (approximately 56%) better at AF than the Radeon HD 6670 (OEM). (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 4870 1GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.