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GeForce 9800 GX2 vs Radeon HD 6670 (OEM)

Intro

The GeForce 9800 GX2 comes with clock speeds of 600 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR3 memory. It features 128 SPUs as well as 64 TAUs and 16 ROPs.

Compare that to the Radeon HD 6670 (OEM), which makes use of a 40 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this particular card. It features 480 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
GeForce 9800 GX2 197 Watts
Difference: 134 Watts (213%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should be a lot faster than the Radeon HD 6670 (OEM) overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 64000 (100%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (approximately 300%) better at anisotropic filtering than the Radeon HD 6670 (OEM). (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 57600 (300%)

Pixel Rate

The GeForce 9800 GX2 is quite a bit (approximately 200%) better at anti-aliasing than the Radeon HD 6670 (OEM), and will be able to handle higher resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 12800 (200%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6670 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 6670 (OEM)
Manufacturer nVidia AMD
Year Mar 2008 February 2011
Code Name G92 Turks
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 800 MHz
Memory Speed 2000 MHz (x2) 4000 MHz
Power (Max TDP) 197 watts 63 watts
Bandwidth 128000 MB/sec 64000 MB/sec
Texel Rate 76800 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 128 (x2) 480
Texture Mapping Units 64 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 715 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 6670 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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