Join Us On Facebook

Compare any two graphics cards:
VS

Radeon HD 3850 X2 vs Radeon HD 6670 (OEM)

Intro

The Radeon HD 3850 X2 comes with a GPU core clock speed of 668 MHz, and the 512 MB of GDDR3 memory is set to run at 828 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 6670 (OEM), which has core speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 480 SPUs as well as 24 Texture Address Units and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3850 X2 should be 66% faster than the Radeon HD 6670 (OEM) overall, due to its higher bandwidth. (explain)

Radeon HD 3850 X2 105984 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 41984 (66%)

Texel Rate

The Radeon HD 3850 X2 is just a bit (about 11%) more effective at texture filtering than the Radeon HD 6670 (OEM). (explain)

Radeon HD 3850 X2 21376 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 2176 (11%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon HD 3850 X2 is the winner, and very much so. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 14976 (234%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6670 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 X2 Radeon HD 6670 (OEM)
Manufacturer ATi ATi
Year Apr 4, 2008 February 2011
Code Name RV670 PRO Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.1 x16
Memory 512 MB (x2) 512 MB
Core Speed 668 MHz (x2) 800 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 828 MHz (x2) 1000 MHz
Unified Shaders 320(64x5) (x2) 480
Texture Mapping Units 16 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) N/A watts 63 watts
Shader Model 4.1 5.0
Bandwidth 105984 MB/sec 64000 MB/sec
Texel Rate 21376 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 21376 Mpixels/sec 6400 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree