Compare any two graphics cards:
GeForce GTX 260 vs Radeon HD 5850
Intro
The GeForce GTX 260 makes use of a 65 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM works at a speed of 999 MHz on this particular model. It features 192 SPUs along with 64 TAUs and 28 ROPs.
Compare those specifications to the Radeon HD 5850, which features core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1440(288x5) SPUs as well as 72 Texture Address Units and 32 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 5850 |
|
151 Watts |
| GeForce GTX 260 |
|
182 Watts |
| |
Difference: 31 Watts (21%)
|
|
Memory Bandwidth
In theory, the Radeon HD 5850 will be 14% faster than the GeForce GTX 260 overall, due to its higher bandwidth. (explain)
| Radeon HD 5850 |
|
128000 MB/sec |
| GeForce GTX 260 |
|
111888 MB/sec |
| |
Difference: 16112 (14%)
|
|
Texel Rate
The Radeon HD 5850 will be a lot (more or less 42%) more effective at anisotropic filtering than the GeForce GTX 260. (
explain)
| Radeon HD 5850 |
|
52200 Mtexels/sec |
| GeForce GTX 260 |
|
36864 Mtexels/sec |
| |
Difference: 15336 (42%)
|
|
Pixel Rate
The Radeon HD 5850 will be much (approximately 44%) more effective at FSAA than the GeForce GTX 260, and should be capable of handling higher resolutions better. (
explain)
| Radeon HD 5850 |
|
23200 Mpixels/sec |
| GeForce GTX 260 |
|
16128 Mpixels/sec |
| |
Difference: 7072 (44%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTX 260
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 5850
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTX 260 |
Radeon HD 5850 |
| Manufacturer
| nVidia |
ATi |
| Year
| June 16, 2008 |
September 30, 2009 |
| Code Name
| G200 |
Cypress PRO |
| Fab Process
| 65 nm |
40 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.1 x16 |
| Memory
| 896 MB |
1024 MB |
| Core Speed
| 576 MHz |
725 MHz |
| Shader Speed
| 1242 MHz |
(N/A) MHz |
| Memory Speed
| 999 MHz |
1000 MHz |
| Unified Shaders
| 192 |
1440(288x5) |
| Texture Mapping Units
| 64 |
72 |
| Render Output Units
| 28 |
32 |
| Bus Type
| GDDR3 |
GDDR5 |
| Bus Width
| 448-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 11 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.2 |
| Power (Max TDP)
| 182 watts |
151 watts |
| Shader Model
| 4.0 |
5.0 |
| Bandwidth
| 111888 MB/sec |
128000 MB/sec |
| Texel Rate
| 36864 Mtexels/sec |
52200 Mtexels/sec |
| Pixel Rate
| 16128 Mpixels/sec |
23200 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead.
The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
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