Compare any two graphics cards:
Radeon HD 6670 (OEM) vs Radeon HD 6750
IntroThe Radeon HD 6670 (OEM) uses a 40 nm design. ATi has set the core speed at 800 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this specific card. It features 480 SPUs as well as 24 TAUs and 8 ROPs.Compare those specs to the Radeon HD 6750, which has a clock frequency of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It features 720 SPUs, 36 TAUs, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same bandwidth, so theoretically they should have the same performance. (explain) Texel RateThe Radeon HD 6750 should be much (about 36%) better at AF than the Radeon HD 6670 (OEM). (explain)
Pixel RateThe Radeon HD 6750 will be much (about 81%) faster with regards to full screen anti-aliasing than the Radeon HD 6670 (OEM), and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
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