Join Us On Facebook

Compare any two graphics cards:
VS

Radeon HD 6670 (OEM) vs Radeon HD 6770 1GB

Intro

The Radeon HD 6670 (OEM) comes with a core clock speed of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 480 SPUs, 24 TAUs, and 8 ROPs.

Compare all of that to the Radeon HD 6770 1GB, which features GPU clock speed of 900 MHz, and 1024 MB of GDDR5 memory running at 1050 MHz through a 128-bit bus. It also is made up of 800 Stream Processors, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 6770 1GB 108 Watts
Difference: 45 Watts (71%)

Memory Bandwidth

In theory, the Radeon HD 6770 1GB will be 5% quicker than the Radeon HD 6670 (OEM) overall, because of its higher bandwidth. (explain)

Radeon HD 6770 1GB 67200 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 3200 (5%)

Texel Rate

The Radeon HD 6770 1GB should be quite a bit (approximately 88%) better at AF than the Radeon HD 6670 (OEM). (explain)

Radeon HD 6770 1GB 36000 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 16800 (88%)

Pixel Rate

The Radeon HD 6770 1GB is a lot (about 125%) more effective at full screen anti-aliasing than the Radeon HD 6670 (OEM), and also capable of handling higher resolutions more effectively. (explain)

Radeon HD 6770 1GB 14400 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 8000 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 6670 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6770 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 6670 (OEM) Radeon HD 6770 1GB
Manufacturer ATi ATi
Year February 2011 January 2011
Code Name Turks Juniper XT
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe x16
Memory 512 MB 1024 MB
Core Speed 800 MHz 900 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz (4000 MHz effective) 1050 MHz (4200 MHz effective)
Unified Shaders 480 800
Texture Mapping Units 24 40
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 63 watts 108 watts
Shader Model 5.0 5.0
Bandwidth 64000 MB/sec 67200 MB/sec
Texel Rate 19200 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 6400 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree