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Radeon HD 6670 (OEM) vs Radeon HD 6770 1GB

Intro

The Radeon HD 6670 (OEM) features core clock speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 480 SPUs along with 24 TAUs and 8 ROPs.

Compare those specs to the Radeon HD 6770 1GB, which makes use of a 40 nm design. AMD has clocked the core frequency at 900 MHz. The GDDR5 memory works at a speed of 1050 MHz on this specific card. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 6770 1GB 108 Watts
Difference: 45 Watts (71%)

Memory Bandwidth

Performance-wise, the Radeon HD 6770 1GB should theoretically be a bit better than the Radeon HD 6670 (OEM) overall. (explain)

Radeon HD 6770 1GB 67200 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 3200 (5%)

Texel Rate

The Radeon HD 6770 1GB will be much (approximately 88%) more effective at anisotropic filtering than the Radeon HD 6670 (OEM). (explain)

Radeon HD 6770 1GB 36000 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 16800 (88%)

Pixel Rate

The Radeon HD 6770 1GB is much (approximately 125%) better at AA than the Radeon HD 6670 (OEM), and also capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 6770 1GB 14400 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 8000 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6670 (OEM)

Amazon.com

Radeon HD 6770 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6670 (OEM) Radeon HD 6770 1GB
Manufacturer AMD AMD
Year February 2011 January 2011
Code Name Turks Juniper XT
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe x16
Memory 512 MB 1024 MB
Core Speed 800 MHz 900 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz (4000 MHz effective) 1050 MHz (4200 MHz effective)
Unified Shaders 480 800
Texture Mapping Units 24 40
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 63 watts 108 watts
Shader Model 5.0 5.0
Bandwidth 64000 MB/sec 67200 MB/sec
Texel Rate 19200 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 6400 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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