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Radeon HD 6670 (OEM) vs Radeon HD 6770 1GB

Intro

The Radeon HD 6670 (OEM) features a GPU core clock speed of 800 MHz, and the 512 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the Radeon HD 6770 1GB, which comes with a core clock frequency of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It is made up of 800 SPUs, 40 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 6770 1GB 108 Watts
Difference: 45 Watts (71%)

Memory Bandwidth

Performance-wise, the Radeon HD 6770 1GB should in theory be a bit superior to the Radeon HD 6670 (OEM) overall. (explain)

Radeon HD 6770 1GB 67200 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 3200 (5%)

Texel Rate

The Radeon HD 6770 1GB will be much (approximately 88%) more effective at texture filtering than the Radeon HD 6670 (OEM). (explain)

Radeon HD 6770 1GB 36000 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 16800 (88%)

Pixel Rate

The Radeon HD 6770 1GB will be a lot (about 125%) faster with regards to anti-aliasing than the Radeon HD 6670 (OEM), and also will be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 6770 1GB 14400 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 8000 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6670 (OEM)

Amazon.com

Radeon HD 6770 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6670 (OEM) Radeon HD 6770 1GB
Manufacturer AMD AMD
Year February 2011 January 2011
Code Name Turks Juniper XT
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe x16
Memory 512 MB 1024 MB
Core Speed 800 MHz 900 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz (4000 MHz effective) 1050 MHz (4200 MHz effective)
Unified Shaders 480 800
Texture Mapping Units 24 40
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 63 watts 108 watts
Shader Model 5.0 5.0
Bandwidth 64000 MB/sec 67200 MB/sec
Texel Rate 19200 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 6400 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

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