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Radeon HD 6670 (OEM) vs Radeon HD 6770 1GB

Intro

The Radeon HD 6670 (OEM) comes with clock speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 RAM. It features 480 SPUs along with 24 TAUs and 8 Rasterization Operator Units.

Compare that to the Radeon HD 6770 1GB, which features a clock speed of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is comprised of 800 SPUs, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
Radeon HD 6770 1GB 108 Watts
Difference: 45 Watts (71%)

Memory Bandwidth

In theory, the Radeon HD 6770 1GB should perform a little bit faster than the Radeon HD 6670 (OEM) overall. (explain)

Radeon HD 6770 1GB 67200 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 3200 (5%)

Texel Rate

The Radeon HD 6770 1GB will be much (more or less 88%) faster with regards to texture filtering than the Radeon HD 6670 (OEM). (explain)

Radeon HD 6770 1GB 36000 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 16800 (88%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 6770 1GB is the winner, by a large margin. (explain)

Radeon HD 6770 1GB 14400 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 8000 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 6670 (OEM)

Amazon.com

Radeon HD 6770 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 6670 (OEM) Radeon HD 6770 1GB
Manufacturer AMD AMD
Year February 2011 January 2011
Code Name Turks Juniper XT
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe x16
Memory 512 MB 1024 MB
Core Speed 800 MHz 900 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz (4000 MHz effective) 1050 MHz (4200 MHz effective)
Unified Shaders 480 800
Texture Mapping Units 24 40
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 63 watts 108 watts
Shader Model 5.0 5.0
Bandwidth 64000 MB/sec 67200 MB/sec
Texel Rate 19200 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 6400 Mpixels/sec 14400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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