Compare any two graphics cards:
GeForce GT 430 (OEM) vs Radeon HD 6670 (OEM)
IntroThe GeForce GT 430 (OEM) makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this particular model. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.Compare all that to the Radeon HD 6670 (OEM), which makes use of a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this model. It features 480 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6670 (OEM) should be quite a bit faster than the GeForce GT 430 (OEM) overall. (explain)
Texel RateThe Radeon HD 6670 (OEM) is much (more or less 71%) more effective at anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateThe Radeon HD 6670 (OEM) will be quite a bit (more or less 129%) more effective at AA than the GeForce GT 430 (OEM), and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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