Compare any two graphics cards:
Radeon HD 5670 vs Radeon HD 5770
IntroThe Radeon HD 5670 has a clock frequency of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It features 400(80x5) SPUs, 20 Texture Address Units, and 8 Raster Operation Units.
Compare those specifications to the Radeon HD 5770, which features a core clock frequency of 850 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.
Battlefield Bad Company 2
Mass Effect 2
Supreme Commander 2
Radeon HD 5770 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the Radeon HD 5770 wins overall, by 99 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 5770 is 20% quicker than the Radeon HD 5670 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 5770 is quite a bit (approximately 119%) more effective at AF than the Radeon HD 5670. (explain)
Pixel RateThe Radeon HD 5770 will be much (about 119%) more effective at AA than the Radeon HD 5670, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.