Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 550 Ti vs Radeon HD 6670 (OEM)

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 memory is set to run at a frequency of 1026 MHz on this particular model. It features 192 SPUs as well as 32 TAUs and 24 ROPs.

Compare those specs to the Radeon HD 6670 (OEM), which comes with core speeds of 800 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 memory. It features 480 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 63 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 53 Watts (84%)

Memory Bandwidth

The GeForce GTX 550 Ti should in theory be much faster than the Radeon HD 6670 (OEM) in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
Radeon HD 6670 (OEM) 64000 MB/sec
Difference: 34496 (54%)

Texel Rate

The GeForce GTX 550 Ti is much (more or less 50%) faster with regards to texture filtering than the Radeon HD 6670 (OEM). (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
Radeon HD 6670 (OEM) 19200 Mtexels/sec
Difference: 9600 (50%)

Pixel Rate

The GeForce GTX 550 Ti is quite a bit (approximately 238%) faster with regards to full screen anti-aliasing than the Radeon HD 6670 (OEM), and will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon HD 6670 (OEM) 6400 Mpixels/sec
Difference: 15200 (238%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Radeon HD 6670 (OEM)

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 550 Ti Radeon HD 6670 (OEM)
Manufacturer nVidia AMD
Year March 2011 February 2011
Code Name GF116 Turks
Memory 1024 MB 512 MB
Core Speed 900 MHz 800 MHz
Memory Speed 4104 MHz 4000 MHz
Power (Max TDP) 116 watts 63 watts
Bandwidth 98496 MB/sec 64000 MB/sec
Texel Rate 28800 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 192 480
Texture Mapping Units 32 24
Render Output Units 24 8
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 715 million
Bus PCIe 2.1 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Comments

2 Responses to “GeForce GTX 550 Ti vs Radeon HD 6670 (OEM)”
Gamble says:

OFC. Nvidia 550 Ti... but an additional 40-50 $ expense for a good smps to provide it with the required power. Where as Raedon would run smooth with you regular smps

henrique dos reis lima says:

creio eu maior coisa dai é dinheiro eu fico com hd 6770 ela está 250 R$ ela é boa ai gtx 550ti 370 R$ 120 R$ de difrença pra quem que roda no full com hd 6670 da pra roda de boa recomendo hd 6670 ela boa pode ter certeza

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]