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Radeon HD 4830 1GB vs Radeon HD 6570 (OEM) 2GB

Intro

The Radeon HD 4830 1GB uses a 55 nm design. ATi has set the core frequency at 575 MHz. The GDDR4 memory is set to run at a frequency of 900 MHz on this particular model. It features 640(128x5) SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare that to the Radeon HD 6570 (OEM) 2GB, which features core clock speeds of 650 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 480 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
Radeon HD 4830 1GB 95 Watts
Difference: 45 Watts (90%)

Memory Bandwidth

The Radeon HD 6570 (OEM) 2GB should in theory be a small bit faster than the Radeon HD 4830 1GB overall. (explain)

Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 6400 (11%)

Texel Rate

The Radeon HD 4830 1GB should be a bit (approximately 18%) more effective at texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)

Radeon HD 4830 1GB 18400 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 2800 (18%)

Pixel Rate

The Radeon HD 4830 1GB should be a lot (approximately 77%) faster with regards to FSAA than the Radeon HD 6570 (OEM) 2GB, and will be able to handle higher resolutions without slowing down too much. (explain)

Radeon HD 4830 1GB 9200 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 4000 (77%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4830 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4830 1GB Radeon HD 6570 (OEM) 2GB
Manufacturer ATi ATi
Year Oct 21, 2008 February 2011
Code Name RV770 LE Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 575 MHz 650 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1000 MHz
Unified Shaders 640(128x5) 480
Texture Mapping Units 32 24
Render Output Units 16 8
Bus Type GDDR4 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 95 watts 50 watts
Shader Model 4.1 5.0
Bandwidth 57600 MB/sec 64000 MB/sec
Texel Rate 18400 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 9200 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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