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Radeon HD 4850 1GB vs Radeon HD 6570 (OEM) 2GB

Intro

The Radeon HD 4850 1GB has a GPU core speed of 625 MHz, and the 1024 MB of GDDR4 RAM is set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 6570 (OEM) 2GB, which uses a 40 nm design. ATi has clocked the core speed at 650 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this particular model. It features 480 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
Radeon HD 4850 1GB 110 Watts
Difference: 60 Watts (120%)

Memory Bandwidth

The Radeon HD 6570 (OEM) 2GB, in theory, should be just a bit faster than the Radeon HD 4850 1GB in general. (explain)

Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Radeon HD 4850 1GB 63552 MB/sec
Difference: 448 (1%)

Texel Rate

The Radeon HD 4850 1GB will be much (more or less 60%) faster with regards to AF than the Radeon HD 6570 (OEM) 2GB. (explain)

Radeon HD 4850 1GB 25000 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 9400 (60%)

Pixel Rate

The Radeon HD 4850 1GB will be much (approximately 92%) more effective at AA than the Radeon HD 6570 (OEM) 2GB, and also able to handle higher resolutions while still performing well. (explain)

Radeon HD 4850 1GB 10000 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 4800 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 1GB Radeon HD 6570 (OEM) 2GB
Manufacturer ATi ATi
Year Jun 25, 2008 February 2011
Code Name RV770 PRO Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 625 MHz 650 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 993 MHz 1000 MHz
Unified Shaders 800(160x5) 480
Texture Mapping Units 40 24
Render Output Units 16 8
Bus Type GDDR4 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 110 watts 50 watts
Shader Model 4.1 5.0
Bandwidth 63552 MB/sec 64000 MB/sec
Texel Rate 25000 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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