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Radeon HD 4850 512MB vs Radeon HD 6570 (OEM) 2GB

Intro

The Radeon HD 4850 512MB uses a 55 nm design. ATi has clocked the core frequency at 625 MHz. The GDDR3 RAM runs at a frequency of 993 MHz on this specific model. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 6570 (OEM) 2GB, which has GPU clock speed of 650 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 480 Stream Processors, 24 Texture Address Units, and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 60 Watts (120%)

Memory Bandwidth

Performance-wise, the Radeon HD 6570 (OEM) 2GB should theoretically be a small bit superior to the Radeon HD 4850 512MB overall. (explain)

Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 448 (1%)

Texel Rate

The Radeon HD 4850 512MB should be quite a bit (more or less 60%) better at texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)

Radeon HD 4850 512MB 25000 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 9400 (60%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 4850 512MB is the winner, by a large margin. (explain)

Radeon HD 4850 512MB 10000 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 4800 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 512MB Radeon HD 6570 (OEM) 2GB
Manufacturer ATi ATi
Year Jun 25, 2008 February 2011
Code Name RV770 PRO Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 625 MHz 650 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 993 MHz 1000 MHz
Unified Shaders 800(160x5) 480
Texture Mapping Units 40 24
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 110 watts 50 watts
Shader Model 4.1 5.0
Bandwidth 63552 MB/sec 64000 MB/sec
Texel Rate 25000 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 10000 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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