Compare any two graphics cards:
Radeon HD 5750 512MB vs Radeon HD 6570 (OEM) 2GB
IntroThe Radeon HD 5750 512MB has a GPU core speed of 700 MHz, and the 512 MB of GDDR5 RAM runs at 1150 MHz through a 128-bit bus. It also is comprised of 720(144x5) Stream Processors, 36 TAUs, and 16 ROPs.Compare all that to the Radeon HD 6570 (OEM) 2GB, which uses a 40 nm design. ATi has clocked the core frequency at 650 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this model. It features 480 SPUs as well as 24 TAUs and 8 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5750 512MB should in theory be a little bit superior to the Radeon HD 6570 (OEM) 2GB in general. (explain)
Texel RateThe Radeon HD 5750 512MB is much (about 62%) more effective at AF than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the Radeon HD 5750 512MB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
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