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Radeon HD 5570 vs Radeon HD 6570 (OEM) 2GB

Intro

The Radeon HD 5570 has a core clock speed of 650 MHz and a DDR3 memory speed of 900 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It features 400(80x5) SPUs, 20 Texture Address Units, and 8 Raster Operation Units.

Compare all of that to the Radeon HD 6570 (OEM) 2GB, which has a core clock frequency of 650 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 24 TAUs, and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5570 43 Watts
Radeon HD 6570 (OEM) 2GB 50 Watts
Difference: 7 Watts (16%)

Memory Bandwidth

In theory, the Radeon HD 6570 (OEM) 2GB should be 122% quicker than the Radeon HD 5570 overall, due to its greater bandwidth. (explain)

Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Radeon HD 5570 28800 MB/sec
Difference: 35200 (122%)

Texel Rate

The Radeon HD 6570 (OEM) 2GB will be a bit (approximately 20%) more effective at texture filtering than the Radeon HD 5570. (explain)

Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Radeon HD 5570 13000 Mtexels/sec
Difference: 2600 (20%)

Pixel Rate

Both cards have the exact same pixel rate, so in theory they should be equally good at at anti-aliasing, and be able to handle the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 5570

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 5570 Radeon HD 6570 (OEM) 2GB
Manufacturer ATi ATi
Year February 9, 2010 February 2011
Code Name Redwood PRO Turks
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 650 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz (1800 MHz effective) 1000 MHz (4000 MHz effective)
Unified Shaders 400(80x5) 480
Texture Mapping Units 20 24
Render Output Units 8 8
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1
Power (Max TDP) 43 watts 50 watts
Shader Model 5.0 5.0
Bandwidth 28800 MB/sec 64000 MB/sec
Texel Rate 13000 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 5200 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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