Join Us On Facebook

Compare any two graphics cards:
VS

Radeon HD 3850 X2 vs Radeon HD 6570 (OEM) 2GB

Intro

The Radeon HD 3850 X2 features clock speeds of 668 MHz on the GPU, and 828 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 6570 (OEM) 2GB, which uses a 40 nm design. ATi has clocked the core frequency at 650 MHz. The GDDR5 RAM works at a speed of 1000 MHz on this specific model. It features 480 SPUs as well as 24 TAUs and 8 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon HD 3850 X2 should in theory be a lot superior to the Radeon HD 6570 (OEM) 2GB in general. (explain)

Radeon HD 3850 X2 105984 MB/sec
Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Difference: 41984 (66%)

Texel Rate

The Radeon HD 3850 X2 is much (approximately 37%) faster with regards to anisotropic filtering than the Radeon HD 6570 (OEM) 2GB. (explain)

Radeon HD 3850 X2 21376 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 5776 (37%)

Pixel Rate

The Radeon HD 3850 X2 will be a lot (more or less 311%) more effective at FSAA than the Radeon HD 6570 (OEM) 2GB, and should be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon HD 3850 X2 21376 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 16176 (311%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3850 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3850 X2 Radeon HD 6570 (OEM) 2GB
Manufacturer ATi ATi
Year Apr 4, 2008 February 2011
Code Name RV670 PRO Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.1 x16
Memory 512 MB (x2) 1024 MB
Core Speed 668 MHz (x2) 650 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 828 MHz (x2) 1000 MHz
Unified Shaders 320(64x5) (x2) 480
Texture Mapping Units 16 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) N/A watts 50 watts
Shader Model 4.1 5.0
Bandwidth 105984 MB/sec 64000 MB/sec
Texel Rate 21376 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 21376 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree