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Radeon HD 3870 X2 512MB vs Radeon HD 6570 (OEM) 2GB

Intro

The Radeon HD 3870 X2 512MB features a core clock speed of 825 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 6570 (OEM) 2GB, which features GPU clock speed of 650 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also features 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB should be a lot faster than the Radeon HD 6570 (OEM) 2GB in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Difference: 51200 (80%)

Texel Rate

The Radeon HD 3870 X2 512MB is a lot (approximately 69%) better at texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)

Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 10800 (69%)

Pixel Rate

The Radeon HD 3870 X2 512MB will be a lot (more or less 408%) faster with regards to anti-aliasing than the Radeon HD 6570 (OEM) 2GB, and able to handle higher screen resolutions better. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 21200 (408%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 X2 512MB Radeon HD 6570 (OEM) 2GB
Manufacturer ATi ATi
Year Jan 28, 2008 February 2011
Code Name R680 Turks
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.1 x16
Memory 512 MB (x2) 1024 MB
Core Speed 825 MHz (x2) 650 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 900 MHz (x2) 1000 MHz
Unified Shaders 320(64x5) (x2) 480
Texture Mapping Units 16 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) N/A watts 50 watts
Shader Model 4.1 5.0
Bandwidth 115200 MB/sec 64000 MB/sec
Texel Rate 26400 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

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