Compare any two graphics cards:
Radeon HD 6570 (OEM) 2GB vs Radeon HD 6750 1GB
IntroThe Radeon HD 6570 (OEM) 2GB comes with core clock speeds of 650 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 480 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.Compare those specifications to the Radeon HD 6750 1GB, which comes with a core clock frequency of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It is made up of 720 SPUs, 36 Texture Address Units, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same bandwidth, so theoretically they should have identical performance. (explain) Texel RateThe Radeon HD 6750 1GB will be quite a bit (approximately 67%) more effective at AF than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 6750 1GB is superior to the Radeon HD 6570 (OEM) 2GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
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