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GeForce GTX 470 vs Radeon HD 6570 (OEM) 2GB

Intro

The GeForce GTX 470 features a GPU core speed of 607 MHz, and the 1280 MB of GDDR5 RAM is set to run at 837 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Compare that to the Radeon HD 6570 (OEM) 2GB, which has a clock frequency of 650 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 24 TAUs, and 8 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
GeForce GTX 470 215 Watts
Difference: 165 Watts (330%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 470 should in theory be a lot better than the Radeon HD 6570 (OEM) 2GB in general. (explain)

GeForce GTX 470 133920 MB/sec
Radeon HD 6570 (OEM) 2GB 64000 MB/sec
Difference: 69920 (109%)

Texel Rate

The GeForce GTX 470 is a lot (about 118%) faster with regards to AF than the Radeon HD 6570 (OEM) 2GB. (explain)

GeForce GTX 470 33992 Mtexels/sec
Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
Difference: 18392 (118%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 470 is a better choice, and very much so. (explain)

GeForce GTX 470 24280 Mpixels/sec
Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
Difference: 19080 (367%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 470

Radeon HD 6570 (OEM) 2GB

Specifications

Display Specifications

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Model GeForce GTX 470 Radeon HD 6570 (OEM) 2GB
Manufacturer nVidia AMD
Year March 2010 February 2011
Code Name GF100 Turks
Memory 1280 MB 1024 MB
Core Speed 607 MHz 650 MHz
Memory Speed 3348 MHz 4000 MHz
Power (Max TDP) 215 watts 50 watts
Bandwidth 133920 MB/sec 64000 MB/sec
Texel Rate 33992 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 5200 Mpixels/sec
Unified Shaders 448 480
Texture Mapping Units 56 24
Render Output Units 40 8
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 715 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

GeForce GTX 470

Radeon HD 6570 (OEM) 2GB

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