Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce 9600 GSO ASUS 512 makes use of a 65 nm design. nVidia has set the core speed at 550 MHz. The DDR2 RAM runs at a speed of 500 MHz on this specific card. It features 96 SPUs as well as 48 Texture Address Units and 12 Rasterization Operator Units.Compare all of that to the Radeon HD 6570 (OEM) 1GB, which comes with GPU core speed of 650 MHz, and 1024 MB of GDDR3 RAM set to run at 900 MHz through a 128-bit bus. It also is comprised of 480 Stream Processors, 24 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6570 (OEM) 1GB, in theory, should be a lot faster than the GeForce 9600 GSO ASUS 512 overall. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 should be much (approximately 69%) more effective at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateThe GeForce 9600 GSO ASUS 512 is quite a bit (more or less 27%) better at FSAA than the Radeon HD 6570 (OEM) 1GB, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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