Compare any two graphics cards:
Radeon HD 4350 vs Radeon HD 6570 (OEM) 1GB
IntroThe Radeon HD 4350 has a GPU core clock speed of 575 MHz, and the 512 MB of DDR2 RAM runs at 500 MHz through a 64-bit bus. It also features 80(16x5) Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.Compare all that to the Radeon HD 6570 (OEM) 1GB, which makes use of a 40 nm design. AMD has set the core frequency at 650 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this card. It features 480 SPUs along with 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6570 (OEM) 1GB should in theory be quite a bit better than the Radeon HD 4350 overall. (explain)
Texel RateThe Radeon HD 6570 (OEM) 1GB should be much (about 239%) better at texture filtering than the Radeon HD 4350. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 6570 (OEM) 1GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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