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Radeon HD 5570 vs Radeon HD 6570 (OEM) 1GB

Intro

The Radeon HD 5570 has clock speeds of 650 MHz on the GPU, and 900 MHz on the 512 MB of DDR3 memory. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 ROPs.

Compare that to the Radeon HD 6570 (OEM) 1GB, which has core clock speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 480 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5570 43 Watts
Radeon HD 6570 (OEM) 1GB 50 Watts
Difference: 7 Watts (16%)

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The Radeon HD 6570 (OEM) 1GB should be a little bit (approximately 20%) more effective at AF than the Radeon HD 5570. (explain)

Radeon HD 6570 (OEM) 1GB 15600 Mtexels/sec
Radeon HD 5570 13000 Mtexels/sec
Difference: 2600 (20%)

Pixel Rate

Both cards have the exact same pixel fill rate, so theoretically they should perform equally good at at FSAA, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon HD 5570

Amazon.com

Radeon HD 6570 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 5570 Radeon HD 6570 (OEM) 1GB
Manufacturer AMD AMD
Year February 9, 2010 February 2011
Code Name Redwood PRO Turks
Memory 512 MB 1024 MB
Core Speed 650 MHz 650 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 43 watts 50 watts
Bandwidth 28800 MB/sec 28800 MB/sec
Texel Rate 13000 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 5200 Mpixels/sec 5200 Mpixels/sec
Unified Shaders 400(80x5) 480
Texture Mapping Units 20 24
Render Output Units 8 8
Bus Type DDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 627 million 715 million
Bus PCIe 2.1 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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