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Radeon HD 5570 vs Radeon HD 6570 (OEM) 1GB

Intro

The Radeon HD 5570 makes use of a 40 nm design. AMD has set the core frequency at 650 MHz. The DDR3 memory is set to run at a frequency of 900 MHz on this card. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.

Compare that to the Radeon HD 6570 (OEM) 1GB, which comes with a clock speed of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5570 43 Watts
Radeon HD 6570 (OEM) 1GB 50 Watts
Difference: 7 Watts (16%)

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should perform exactly the same. (explain)

Texel Rate

The Radeon HD 6570 (OEM) 1GB should be a little bit (about 20%) faster with regards to anisotropic filtering than the Radeon HD 5570. (explain)

Radeon HD 6570 (OEM) 1GB 15600 Mtexels/sec
Radeon HD 5570 13000 Mtexels/sec
Difference: 2600 (20%)

Pixel Rate

Both cards have the exact same pixel rate, so theoretically they should perform equally good at at anti-aliasing, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Radeon HD 5570

Amazon.com

Radeon HD 6570 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model Radeon HD 5570 Radeon HD 6570 (OEM) 1GB
Manufacturer AMD AMD
Year February 9, 2010 February 2011
Code Name Redwood PRO Turks
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 650 MHz 650 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz (1800 MHz effective) 900 MHz (1800 MHz effective)
Unified Shaders 400(80x5) 480
Texture Mapping Units 20 24
Render Output Units 8 8
Bus Type DDR3 GDDR3
Bus Width 128-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1
Power (Max TDP) 43 watts 50 watts
Shader Model 5.0 5.0
Bandwidth 28800 MB/sec 28800 MB/sec
Texel Rate 13000 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 5200 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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