Compare any two graphics cards:
GeForce 9800 GT 512MB vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce 9800 GT 512MB uses a 65/55 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM works at a speed of 900 MHz on this specific model. It features 112 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.
Compare those specs to the Radeon HD 6450 (OEM) 1GB, which has a GPU core clock speed of 750 MHz, and 1024 MB of GDDR5 RAM running at 900 MHz through a 64-bit bus. It also is made up of 160 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the GeForce 9800 GT 512MB should be a lot faster than the Radeon HD 6450 (OEM) 1GB overall. (explain)
Texel RateThe GeForce 9800 GT 512MB is quite a bit (about 460%) more effective at texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 9800 GT 512MB is superior to the Radeon HD 6450 (OEM) 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.