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GeForce 9800 GT 512MB vs Radeon HD 6450 (OEM) 1GB

Intro

The GeForce 9800 GT 512MB features a core clock frequency of 600 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 256-bit bus, and makes use of a 65/55 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 6450 (OEM) 1GB, which has clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 160 SPUs as well as 8 TAUs and 4 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 1GB 31 Watts
GeForce 9800 GT 512MB 105 Watts
Difference: 74 Watts (239%)

Memory Bandwidth

The GeForce 9800 GT 512MB, in theory, should perform quite a bit faster than the Radeon HD 6450 (OEM) 1GB overall. (explain)

GeForce 9800 GT 512MB 57600 MB/sec
Radeon HD 6450 (OEM) 1GB 28800 MB/sec
Difference: 28800 (100%)

Texel Rate

The GeForce 9800 GT 512MB should be much (approximately 460%) faster with regards to anisotropic filtering than the Radeon HD 6450 (OEM) 1GB. (explain)

GeForce 9800 GT 512MB 33600 Mtexels/sec
Radeon HD 6450 (OEM) 1GB 6000 Mtexels/sec
Difference: 27600 (460%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 9800 GT 512MB is superior to the Radeon HD 6450 (OEM) 1GB, and very much so. (explain)

GeForce 9800 GT 512MB 9600 Mpixels/sec
Radeon HD 6450 (OEM) 1GB 3000 Mpixels/sec
Difference: 6600 (220%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 9800 GT 512MB

Amazon.com

Radeon HD 6450 (OEM) 1GB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GT 512MB Radeon HD 6450 (OEM) 1GB
Manufacturer nVidia AMD
Year July 2008 February 2011
Code Name G92a/b Caicos
Memory 512 MB 1024 MB
Core Speed 600 MHz 750 MHz
Memory Speed 1800 MHz 3600 MHz
Power (Max TDP) 105 watts 31 watts
Bandwidth 57600 MB/sec 28800 MB/sec
Texel Rate 33600 Mtexels/sec 6000 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 3000 Mpixels/sec
Unified Shaders 112 160
Texture Mapping Units 56 8
Render Output Units 16 4
Bus Type GDDR3 GDDR5
Bus Width 256-bit 64-bit
Fab Process 65/55 nm 40 nm
Transistors 754 million 370 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

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