Compare any two graphics cards:
GeForce GTS 150 vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce GTS 150 features a clock speed of 740 MHz and a GDDR3 memory frequency of 500 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It features 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare those specifications to the Radeon HD 6450 (OEM) 1GB, which uses a 40 nm design. AMD has set the core speed at 750 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this particular model. It features 160 SPUs as well as 8 TAUs and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 150 should be a little bit faster than the Radeon HD 6450 (OEM) 1GB in general. (explain)
Texel RateThe GeForce GTS 150 should be quite a bit (about 689%) better at texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTS 150 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!