Compare any two graphics cards:
Radeon HD 5450 vs Radeon HD 6450 (OEM) 1GB
IntroThe Radeon HD 5450 comes with a GPU core speed of 650 MHz, and the 512 MB of DDR3 memory is set to run at 800 MHz through a 64-bit bus. It also features 80(16x5) Stream Processors, 8 Texture Address Units, and 4 Raster Operation Units.
Compare those specs to the Radeon HD 6450 (OEM) 1GB, which has a clock frequency of 750 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 64-bit memory bus, and uses a 40 nm design. It is made up of 160 SPUs, 8 TAUs, and 4 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
In theory, the Radeon HD 6450 (OEM) 1GB should be quite a bit faster than the Radeon HD 5450 overall. (explain)
Texel RateThe Radeon HD 6450 (OEM) 1GB will be a little bit (more or less 15%) better at anisotropic filtering than the Radeon HD 5450. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 6450 (OEM) 1GB is superior to the Radeon HD 5450, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.