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GeForce 8600 GT 512MB DDR2 vs Radeon HD 6450 (OEM)

Intro

The GeForce 8600 GT 512MB DDR2 features a GPU core clock speed of 540 MHz, and the 512 MB of DDR2 memory is set to run at 400 MHz through a 128-bit bus. It also features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.

Compare that to the Radeon HD 6450 (OEM), which uses a 40 nm design. ATi has set the core frequency at 625 MHz. The GDDR3 memory works at a speed of 800 MHz on this specific model. It features 160 SPUs along with 8 TAUs and 4 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 31 Watts
GeForce 8600 GT 512MB DDR2 47 Watts
Difference: 16 Watts (52%)

Memory Bandwidth

Both cards have the exact same memory bandwidth, so in theory they should have identical performance. (explain)

Texel Rate

The GeForce 8600 GT 512MB DDR2 is much (more or less 73%) faster with regards to texture filtering than the Radeon HD 6450 (OEM). (explain)

GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Radeon HD 6450 (OEM) 5000 Mtexels/sec
Difference: 3640 (73%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce 8600 GT 512MB DDR2 is the winner, and very much so. (explain)

GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Radeon HD 6450 (OEM) 2500 Mpixels/sec
Difference: 1820 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 8600 GT 512MB DDR2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6450 (OEM)

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 8600 GT 512MB DDR2 Radeon HD 6450 (OEM)
Manufacturer nVidia ATi
Year April 2007 February 2011
Code Name G84 Caicos
Fab Process 80 nm 40 nm
Bus PCIe x16 PCIe 2.1 x16
Memory 512 MB 512 MB
Core Speed 540 MHz 625 MHz
Shader Speed 1180 MHz (N/A) MHz
Memory Speed 400 MHz 800 MHz
Unified Shaders 32 160
Texture Mapping Units 16 8
Render Output Units 8 4
Bus Type DDR2 GDDR3
Bus Width 128-bit 64-bit
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 47 watts 31 watts
Shader Model 4.0 5.0
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 8640 Mtexels/sec 5000 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 2500 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

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