Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs Radeon HD 6450 (OEM)
IntroThe GeForce 9600 GSO 1.5GB makes use of a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 RAM works at a speed of 800 MHz on this card. It features 96 SPUs as well as 48 TAUs and 12 Rasterization Operator Units.Compare all that to the Radeon HD 6450 (OEM), which has GPU clock speed of 625 MHz, and 512 MB of GDDR3 memory running at 800 MHz through a 64-bit bus. It also is made up of 160 SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GSO 1.5GB should perform quite a bit faster than the Radeon HD 6450 (OEM) in general. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB should be a lot (more or less 428%) faster with regards to AF than the Radeon HD 6450 (OEM). (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 9600 GSO 1.5GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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