Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon HD 6450 (OEM)
IntroThe GeForce 9600 GT 512MB features a GPU core clock speed of 650 MHz, and the 512 MB of GDDR3 RAM is set to run at 900 MHz through a 256-bit bus. It also features 64 Stream Processors, 32 TAUs, and 16 ROPs.Compare those specs to the Radeon HD 6450 (OEM), which comes with a clock speed of 625 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 64-bit memory bus, and makes use of a 40 nm design. It is comprised of 160 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 9600 GT 512MB should theoretically be a lot better than the Radeon HD 6450 (OEM) in general. (explain)
Texel RateThe GeForce 9600 GT 512MB is quite a bit (more or less 316%) more effective at AF than the Radeon HD 6450 (OEM). (explain)
Pixel RateThe GeForce 9600 GT 512MB is much (about 316%) faster with regards to AA than the Radeon HD 6450 (OEM), and also capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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