Compare any two graphics cards:
Radeon HD 3650 vs Radeon HD 6450 (OEM)
IntroThe Radeon HD 3650 uses a 55 nm design. AMD has set the core speed at 725 MHz. The GDDR4 memory is set to run at a frequency of 800 MHz on this model. It features 120(24x5) SPUs along with 8 Texture Address Units and 4 ROPs.Compare those specs to the Radeon HD 6450 (OEM), which comes with a GPU core clock speed of 625 MHz, and 512 MB of GDDR3 RAM set to run at 800 MHz through a 64-bit bus. It also features 160 SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 3650 should in theory perform quite a bit faster than the Radeon HD 6450 (OEM) in general. (explain)
Texel RateThe Radeon HD 3650 will be a small bit (approximately 16%) more effective at texture filtering than the Radeon HD 6450 (OEM). (explain)
Pixel RateThe Radeon HD 3650 is a little bit (about 16%) more effective at full screen anti-aliasing than the Radeon HD 6450 (OEM), and also will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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