Compare any two graphics cards:
Radeon HD 5550 vs Radeon HD 6450 (OEM)
IntroThe Radeon HD 5550 features a GPU core clock speed of 550 MHz, and the 512 MB of DDR2 memory is set to run at 400 MHz through a 128-bit bus. It also is made up of 320(64x5) SPUs, 16 Texture Address Units, and 8 ROPs.Compare all that to the Radeon HD 6450 (OEM), which has a GPU core clock speed of 625 MHz, and 512 MB of GDDR3 RAM set to run at 800 MHz through a 64-bit bus. It also is made up of 160 SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthBoth cards have exactly the same bandwidth, so theoretically they should have identical performance. (explain)
Texel RateThe Radeon HD 5550 is quite a bit (more or less 76%) better at anisotropic filtering than the Radeon HD 6450 (OEM). (explain)
Pixel RateThe Radeon HD 5550 is quite a bit (approximately 76%) more effective at FSAA than the Radeon HD 6450 (OEM), and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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