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GeForce GTX 480 vs Radeon HD 6450 (OEM)

Intro

The GeForce GTX 480 comes with clock speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 RAM. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.

Compare all that to the Radeon HD 6450 (OEM), which comes with GPU clock speed of 625 MHz, and 512 MB of GDDR3 memory set to run at 800 MHz through a 64-bit bus. It also features 160 Stream Processors, 8 TAUs, and 4 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
Radeon HD 6450 (OEM) 340 points
Difference: 3310 (974%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 31 Watts
GeForce GTX 480 250 Watts
Difference: 219 Watts (706%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 480 should theoretically be much superior to the Radeon HD 6450 (OEM) overall. (explain)

GeForce GTX 480 177408 MB/sec
Radeon HD 6450 (OEM) 12800 MB/sec
Difference: 164608 (1286%)

Texel Rate

The GeForce GTX 480 is much (approximately 740%) better at AF than the Radeon HD 6450 (OEM). (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon HD 6450 (OEM) 5000 Mtexels/sec
Difference: 37000 (740%)

Pixel Rate

The GeForce GTX 480 will be a lot (approximately 1244%) better at full screen anti-aliasing than the Radeon HD 6450 (OEM), and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon HD 6450 (OEM) 2500 Mpixels/sec
Difference: 31100 (1244%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 6450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon HD 6450 (OEM)
Manufacturer nVidia AMD
Year March 2010 February 2011
Code Name GF100 Caicos
Memory 1536 MB 512 MB
Core Speed 700 MHz 625 MHz
Memory Speed 3696 MHz 1600 MHz
Power (Max TDP) 250 watts 31 watts
Bandwidth 177408 MB/sec 12800 MB/sec
Texel Rate 42000 Mtexels/sec 5000 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 2500 Mpixels/sec
Unified Shaders 480 160
Texture Mapping Units 60 8
Render Output Units 48 4
Bus Type GDDR5 GDDR3
Bus Width 384-bit 64-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 370 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon HD 6450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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