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Radeon HD 4870 1GB vs Radeon HD 6790

Intro

The Radeon HD 4870 1GB features core speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6790, which features a core clock frequency of 840 MHz and a GDDR5 memory frequency of 1050 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 800 SPUs, 40 TAUs, and 16 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Radeon HD 6790 should theoretically perform a small bit faster than the Radeon HD 4870 1GB overall. (explain)

Radeon HD 6790 134400 MB/sec
Radeon HD 4870 1GB 115200 MB/sec
Difference: 19200 (17%)

Texel Rate

The Radeon HD 6790 is just a bit (approximately 12%) faster with regards to anisotropic filtering than the Radeon HD 4870 1GB. (explain)

Radeon HD 6790 33600 Mtexels/sec
Radeon HD 4870 1GB 30000 Mtexels/sec
Difference: 3600 (12%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 6790 is the winner, though not by far. (explain)

Radeon HD 6790 13440 Mpixels/sec
Radeon HD 4870 1GB 12000 Mpixels/sec
Difference: 1440 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4870 1GB Radeon HD 6790
Manufacturer ATi ATi
Year Jun 25, 2008 April 2011
Code Name RV770 XT Barts LE
Fab Process 55 nm 40 nm
Bus PCIe 2.0 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 750 MHz 840 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 900 MHz 1050 MHz
Unified Shaders 800(160x5) 800
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1
Power (Max TDP) 150 watts 150 watts
Shader Model 4.1 5.0
Bandwidth 115200 MB/sec 134400 MB/sec
Texel Rate 30000 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 12000 Mpixels/sec 13440 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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