Compare any two graphics cards:
Radeon HD 4890 2GB vs Radeon HD 6790
IntroThe Radeon HD 4890 2GB uses a 55 nm design. ATi has clocked the core speed at 1000 MHz. The GDDR5 memory is set to run at a speed of 975 MHz on this specific model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.Compare those specifications to the Radeon HD 6790, which features a core clock speed of 840 MHz and a GDDR5 memory speed of 1050 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is comprised of 800 SPUs, 40 TAUs, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6790, in theory, should perform just a bit faster than the Radeon HD 4890 2GB in general. (explain)
Texel RateThe Radeon HD 4890 2GB will be just a bit (more or less 19%) more effective at texture filtering than the Radeon HD 6790. (explain)
Pixel RateThe Radeon HD 4890 2GB should be just a bit (approximately 19%) better at full screen anti-aliasing than the Radeon HD 6790, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
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