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Radeon HD 5850 vs Radeon HD 6790

Intro

The Radeon HD 5850 features a core clock speed of 725 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 1440(288x5) SPUs, 72 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 6790, which comes with a core clock frequency of 840 MHz and a GDDR5 memory frequency of 1050 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
Radeon HD 5850 151 Watts
Difference: 1 Watts (1%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6790 should theoretically be a bit better than the Radeon HD 5850 in general. (explain)

Radeon HD 6790 134400 MB/sec
Radeon HD 5850 128000 MB/sec
Difference: 6400 (5%)

Texel Rate

The Radeon HD 5850 will be much (about 55%) more effective at anisotropic filtering than the Radeon HD 6790. (explain)

Radeon HD 5850 52200 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 18600 (55%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 5850 is the winner, by a large margin. (explain)

Radeon HD 5850 23200 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 9760 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 5850

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 5850 Radeon HD 6790
Manufacturer ATi ATi
Year September 30, 2009 April 2011
Code Name Cypress PRO Barts LE
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 725 MHz 840 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1000 MHz 1050 MHz
Unified Shaders 1440(288x5) 800
Texture Mapping Units 72 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1
Power (Max TDP) 151 watts 150 watts
Shader Model 5.0 5.0
Bandwidth 128000 MB/sec 134400 MB/sec
Texel Rate 52200 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 23200 Mpixels/sec 13440 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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